Post Pic

Waiting for the alpha tester’s response

12th, Sep 2009 in Announcements Written by santoki 2 Comments

I’ll be waiting for the alpha tester’s response and their version of a better “stats” for each tower and/or enemy and I will be soon releasing the updates as version 1.0! :]

(more…)

Screenshot

Alpha test v0.9 released!

9th, Sep 2009 in Tower Defense Written by santoki 9 Comments

tower_gamscreen1

It’s here! v0.9 The game has gone through some significant changes. First of all, there were some features that were missing such as: high scores, restart, and level based increments.

Here are some screenshots of some of the new aspects of the game:

tower_gamscreen2

One of the harder things to do as the developer is create a really balanced game. So in an effort to balance it thoroughly I decided to let the alpha testers decide upon a balanced game using the native editor menu. All the stats can be modified to the players wanting. Of course, while the goal is to make the game more balanced, I’m sure a lot will have some fun making some over powered towers “free.” :)

tower_gamscreen3

Selected towers will now be marked with the red highlight and all levels will be started once the GO button is pressed.

Here are some of the bugs I’m currently working on:

  • Upgrading animation bugs when the user selects another building before the previously active tower finishes its animation.
  • Random tower AI quirks.

Here are the list of upgrades made on the game:

  • Added Main Menu Background
  • Added Editor Menu
    • Towers can be edited and customized
  • Added Selected Tower Highlight
  • Added Incremented Levels
  • Added a Restart Button
  • Added Highscore
  • Changed the balance of some “hard” enemies
  • Changed the economics of the game: easier money
  • “First cell bonus” now gives you extra money as well as points
    • A good strategy is to kill the mob as fast as you can to get more income.
  • Changed the top information look with gradient

Once I hear feedback from my alpha testers, I will be implementing the final default enemy set and tower stats and will allow everyone into the v1.0 beta release :)

Thanks all for the wait,

santoki

Post Pic

Troubles along the development

1st, Sep 2009 in Announcements, Tower Defense Written by santoki 2 Comments

No one likes lag. As a developer and a gamer myself – I hate lag. In the recent changes to make the playing field a little more “variety like,” maze/twist and turns, the game became unplayable. This was a bit of a sad down turn for me as I was hoping that the game would be able to still withhold.

(more…)

Post Pic

TD Alphatester’s Feedback

25th, Aug 2009 in Tower Defense Written by santoki 2 Comments

It’s been almost a week, but I’ve been waiting for all the alpha testers to try out the game and give me any form of suggestions and/or comments. So now that the wait is over, I decided to sort out all the similar suggestions and comments and show it all to you.

(more…)

Screenshot

Tower Defense Alpha v0.8

19th, Aug 2009 in Tower Defense Written by santoki 2 Comments

towers8

Today the alpha testers received (or should have received) the latest version of the tower defense game. I know it says v5 on the screen, but it really is v.08 :]

There’s been a few improvements over the game.

  • Added a Go button to begin whenever the user is ready for the wave.
  • Selling a tower before game start will not receive full money back.
  • Selling after game begins will allow the player to receive only 85% of the full cost
  • Added a Green, Red and Black enemy
    • Green enemies are the most basic kind
    • Red are speedy
    • Black are defense and HP monsters
  • Color coded some of the stats
  • 1st cell bonus points
    • Whenever you kill a monster (ball) before they cross the second square you will receive a 1st cell bonus point.
  • Gold awarding: A new algorithm has been worked out so that a player received 3x as much more gold for killing a black ball and 1.5x more for killing a red ball.
  • Changed the range icon from an eye to an RSS like symbol (radio wave).

If you are an alpha tester, please e-mail me your input!

Thanks,

Santoki

EDIT: oops, I did forget to mention that this is the “hardest” mode available. I set it as default, because I was just that good The beta release will have the easier option. :] – haha.

Screenshot

Alpha Testing spots closing soon! CLOSED

16th, Aug 2009 in Tower Defense Written by santoki No Comments

A short post, but I just wanted to let you all know that the alpha testing positions are coming to a close very soon! Everyone that has applied up until this moment is confirmed. If you would like to apply, but haven’t as of yet, your chances are closing up. There’s only a few open spots left.

To the alpha testers, the testing will commence sometime this week.

The alpha testing will mainly consist of weighing the ratios: the cost and rate of towers, the enemy and other balancing issues.

EDIT: CLOSED! 8-19-09

Screenshot

Tower Defense v.03 Release Need AlphaTesters ! CLOSED

13th, Aug 2009 in Tower Defense Written by santoki 2 Comments

towers3

If you are reading this post right now (to be taken down as soon as people fill up [20] spots), it means you are eligible for alpha testing Tower Defense v0.3!

Hurry, there’s only spot for 20!

If you would like to be one of the first to play this game please follow the rules below.

How to apply:

  1. Download or view a copy of the Terms and Conditions here.
  2. Read it!
  3. Apply for it. (Correctly, it’s all in the Terms and Condition)
  4. Send in an application.
  5. Be one of the twenty (20) alpha testers on queue.

Good Luck!

If you’ve missed the chance, or was one away from the alpha list, don’t worry the game itself will be released very shortly as a beta.

Santoki

EDIT: CLOSED! 8-19-09

Screenshot

Tower Defense on v0.2! Rolling along…

11th, Aug 2009 in Tower Defense Written by santoki 2 Comments

Believe it or not, but this Tower Defense project has been on steroids and has just passed v.02! Many things have been added such as: 4 unique towers, updated interface, remodeled icons, and a redesign in code to optimize performance!

I was able to add several towers without compromising much on game lag! This is good news.

At the pace I’m currently going, I expect the alpha to be very soon when a level can be considered “finished.”

Here are some screen shots of the game as of now: (ignore the v0.1, it’s really v0.2)

tower-in-action

The blast tower in action. Get that mob before it leaves the screen!

towers

The 4 unique towers ready to stomp any mob! To the left you can see the information box regarding the slow tower.

The icons under the menu are as follows:

  • tower cost
  • tower attack
  • tower range
  • tower speed

blue button: upgrade tower

red button: sell tower

I’m already enjoying this game. :)

Santoki

Screenshot

Tower Defense Game, alpha testing soon

10th, Aug 2009 in Announcements Written by santoki 1 Comment

tower

As mentioned before in my previous post, I have decided to make another game for the s9 to side along with Flight S9 – a tower defense for the s9! The game is still very far from completion in fact, I’m far from it. However, I just wanted to give a little update on the Tower Defense game currently in the works.

There were a few things I had to note before I started making this game.

The s9 is not a super computer. The s9 can not handle the FPS our computers can handle when creating more than 5+ objects running around the screen. This was a serious problem for the game as I tried to add more and more towers and as the “mobs” began to trod on the route. As a result, towers may lose their rotating barrels and the number of towers and mobs may be limited for better performance.

The screen size limitation. Since the s9 has a relatively small form factor, it was difficult in designating a field and a description box for a game like tower defense which requires a relatively large space.

Nevertheless, the game is on the works despite these limitations. So far, it seems to be ok, but I will be assigning a few alpha testers in the near future to test out the gameplay.

santoki

Screenshot

A new game in the works

6th, Aug 2009 in Announcements, Mobile Flash Games Written by santoki 3 Comments

Flight is still being upgraded, I made a password section for those who have beaten the game from the last update. there will also be a shop in which you can purchase some goodies: more life, weapons, etc.

Nevertheless, I feel there should be another game working side-by-side to Flight.

I’ve been left with these options, feel free to comment on a new idea or agreeing with one of them:

1. A 2-D Fighter game.

Much like the iconic street fighter game, this game will require combos and skills to beat your opponent.

Movement: G-Sensor (Left/Right) (Up – Jump) (Down – Crouch)

Attacks: Pressing on-screen button and/or buttons on the right of the s9

2. A card strategy game.

Following popular card games like Magic the Gathering, Pokemon and Yugioh, I imagine it would be fun to play something similar on the s9.

Movement: On screen drag and drop of cards.

Actions: Pressing on-screen button and/or buttons on the right of the s9

3. Defense Game

Like a tower defense game, the play will setup turrets and other defence mechanisms to fend off the opponents raid.

Movement: On screen drag and drop of turrets.

Actions: Pressing on-screen button and/or buttons on the right of the s9

Let me know what game interests you the most!