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TD Alphatester’s Feedback

25th, Aug 2009 in Tower Defense Written by santoki 2 Comments

It’s been almost a week, but I’ve been waiting for all the alpha testers to try out the game and give me any form of suggestions and/or comments. So now that the wait is over, I decided to sort out all the similar suggestions and comments and show it all to you.

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Tower Defense Alpha v0.8

19th, Aug 2009 in Tower Defense Written by santoki 2 Comments

towers8

Today the alpha testers received (or should have received) the latest version of the tower defense game. I know it says v5 on the screen, but it really is v.08 :]

There’s been a few improvements over the game.

  • Added a Go button to begin whenever the user is ready for the wave.
  • Selling a tower before game start will not receive full money back.
  • Selling after game begins will allow the player to receive only 85% of the full cost
  • Added a Green, Red and Black enemy
    • Green enemies are the most basic kind
    • Red are speedy
    • Black are defense and HP monsters
  • Color coded some of the stats
  • 1st cell bonus points
    • Whenever you kill a monster (ball) before they cross the second square you will receive a 1st cell bonus point.
  • Gold awarding: A new algorithm has been worked out so that a player received 3x as much more gold for killing a black ball and 1.5x more for killing a red ball.
  • Changed the range icon from an eye to an RSS like symbol (radio wave).

If you are an alpha tester, please e-mail me your input!

Thanks,

Santoki

EDIT: oops, I did forget to mention that this is the “hardest” mode available. I set it as default, because I was just that good The beta release will have the easier option. :] – haha.

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Alpha Testing spots closing soon! CLOSED

16th, Aug 2009 in Tower Defense Written by santoki No Comments

A short post, but I just wanted to let you all know that the alpha testing positions are coming to a close very soon! Everyone that has applied up until this moment is confirmed. If you would like to apply, but haven’t as of yet, your chances are closing up. There’s only a few open spots left.

To the alpha testers, the testing will commence sometime this week.

The alpha testing will mainly consist of weighing the ratios: the cost and rate of towers, the enemy and other balancing issues.

EDIT: CLOSED! 8-19-09

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Tower Defense v.03 Release Need AlphaTesters ! CLOSED

13th, Aug 2009 in Tower Defense Written by santoki 2 Comments

towers3

If you are reading this post right now (to be taken down as soon as people fill up [20] spots), it means you are eligible for alpha testing Tower Defense v0.3!

Hurry, there’s only spot for 20!

If you would like to be one of the first to play this game please follow the rules below.

How to apply:

  1. Download or view a copy of the Terms and Conditions here.
  2. Read it!
  3. Apply for it. (Correctly, it’s all in the Terms and Condition)
  4. Send in an application.
  5. Be one of the twenty (20) alpha testers on queue.

Good Luck!

If you’ve missed the chance, or was one away from the alpha list, don’t worry the game itself will be released very shortly as a beta.

Santoki

EDIT: CLOSED! 8-19-09

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Tower Defense on v0.2! Rolling along…

11th, Aug 2009 in Tower Defense Written by santoki 2 Comments

Believe it or not, but this Tower Defense project has been on steroids and has just passed v.02! Many things have been added such as: 4 unique towers, updated interface, remodeled icons, and a redesign in code to optimize performance!

I was able to add several towers without compromising much on game lag! This is good news.

At the pace I’m currently going, I expect the alpha to be very soon when a level can be considered “finished.”

Here are some screen shots of the game as of now: (ignore the v0.1, it’s really v0.2)

tower-in-action

The blast tower in action. Get that mob before it leaves the screen!

towers

The 4 unique towers ready to stomp any mob! To the left you can see the information box regarding the slow tower.

The icons under the menu are as follows:

  • tower cost
  • tower attack
  • tower range
  • tower speed

blue button: upgrade tower

red button: sell tower

I’m already enjoying this game. :)

Santoki

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Tower Defense Game, alpha testing soon

10th, Aug 2009 in Announcements Written by santoki 1 Comment

tower

As mentioned before in my previous post, I have decided to make another game for the s9 to side along with Flight S9 – a tower defense for the s9! The game is still very far from completion in fact, I’m far from it. However, I just wanted to give a little update on the Tower Defense game currently in the works.

There were a few things I had to note before I started making this game.

The s9 is not a super computer. The s9 can not handle the FPS our computers can handle when creating more than 5+ objects running around the screen. This was a serious problem for the game as I tried to add more and more towers and as the “mobs” began to trod on the route. As a result, towers may lose their rotating barrels and the number of towers and mobs may be limited for better performance.

The screen size limitation. Since the s9 has a relatively small form factor, it was difficult in designating a field and a description box for a game like tower defense which requires a relatively large space.

Nevertheless, the game is on the works despite these limitations. So far, it seems to be ok, but I will be assigning a few alpha testers in the near future to test out the gameplay.

santoki

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A new game in the works

6th, Aug 2009 in Announcements, Mobile Flash Games Written by santoki 3 Comments

Flight is still being upgraded, I made a password section for those who have beaten the game from the last update. there will also be a shop in which you can purchase some goodies: more life, weapons, etc.

Nevertheless, I feel there should be another game working side-by-side to Flight.

I’ve been left with these options, feel free to comment on a new idea or agreeing with one of them:

1. A 2-D Fighter game.

Much like the iconic street fighter game, this game will require combos and skills to beat your opponent.

Movement: G-Sensor (Left/Right) (Up – Jump) (Down – Crouch)

Attacks: Pressing on-screen button and/or buttons on the right of the s9

2. A card strategy game.

Following popular card games like Magic the Gathering, Pokemon and Yugioh, I imagine it would be fun to play something similar on the s9.

Movement: On screen drag and drop of cards.

Actions: Pressing on-screen button and/or buttons on the right of the s9

3. Defense Game

Like a tower defense game, the play will setup turrets and other defence mechanisms to fend off the opponents raid.

Movement: On screen drag and drop of turrets.

Actions: Pressing on-screen button and/or buttons on the right of the s9

Let me know what game interests you the most!

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hello again!

3rd, Aug 2009 in Announcements Written by santoki 2 Comments

vacation

I’ve been AWOL for a month due to a flu earlier this month and in response, I decided to have an extended vacation – which explains the missing updates and posts. I’ll be posting on a much more regular basis now that I’m able to work on “the desk.”

So what’s the plan?

I’ve been working on a few game ideas and some flourished while others diminished. Here are some sneak peak screens of the ideas that may or may not appear depending on the progress (in no order).

work1

work2

work3

work4

I know I haven’t uploaded an update for Flight for a while and although I can’t promise a weekly update, I’ll definitely add more levels. Some of the problems behind Flight right now is that I seem to have run into a bug that is only specific to the S9 (either memory and/or other internally related bug). For this reason, I have a hard time updating the game. I might have to lower the Frame rate, enemy AI, and /or the hero to accommodate to these weird issues.

At any case, I’ll be back to post some more – just wanted to say I’m still alive. :)

Santoki

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Flight Weekly build v1.1!

25th, Jun 2009 in Flight Written by santoki 13 Comments
Flight in action

Flight in action

After several days of intensive programming and a total redesign of the game, I’m proud to present to you Flight v1.1! While there are still a considerable number of bugs still waiting to be discovered and balance issues, it’s very playable and has a boss level to reckon with.

I’ve taken into considerations to some of the complaints that the game was to bland, and would be fine with slight lag. I’ve tolerated some of the lag that will arise and in return have made it more playable.

Although you can view the changes in detail in the readme.txt (included in the zip), here are some major changes:

  • Added new enemies:
  • Added a power gauge (implemented, but not completely)
  • Added music for title and credit
  • Added new enemies

I know there has been an issue for the hero not having more than one life, I will consider this option. For the mean time ~ GG

Download it here

Santoki

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Flight Weekly Builds 2

17th, Jun 2009 in Flight Written by santoki 6 Comments
Flight in action

Flight in action

After a few days more than expected due to personal reasons, I’m glad to bring forth another update. This update however, may seem like a step down for some due to the changes that have been made/removed.

A few things to note:

  • Removed HyperDrive
  • Removed Random enemies
  • Added fixed enemies
  • Added a 2 blaster limitation
  • Added 25 FPS limitation
  • Changes miniboss moves down 0.15 y-units faster

The Hyperdrive powerup has been removed for the time being, because it had some weird effect on disabling the highscore (to be fixed later on). The random AI ship summoning is now replaced with fixed spawn locations for a more classical 2d shooter experience.

To fight the lag issue, I’ve capped the FPS on flight with a 25fps from the high 30fps. Another change is the 2 blaster limit. This limit will prevent from non-stop blasting, lagging the game, and more strategic runs.

As always, please leave any comments, criticisms, and bug reports.

Download it here: 2SD_Flightv1.02.zip