Pics and more pics on upcoming games for the Cowon s9 and a screenshot of the new Pixel Assassin main screen
flash games for mobile devices
Pics and more pics on upcoming games for the Cowon s9 and a screenshot of the new Pixel Assassin main screen
Pixel Assassin! The original game for the Clix has finally been given a gsensor based movement action on the Cowon s9!
The old classic game that started 2souldesign’s endeavor for creating flash mobile games and apps has now been remastered for the Cowon s9.
Alright it’s been a while, but I’ve got some exciting news for everyone. Starting from today, I will be uploading concepts of games. None of these games will be fully developed when made available, but if one game or two gets a lot of comments for development, I’ll pick it up and make it into a real game.
I’ve been working on several in-house games, but recently I have misplaced my Cowon S9.
Finally! After several months of internal alpha and beta testing, I gladly present to you all Tower Defense v1.0!
All of the games I make, including Tower Defense, are made from my spare time. This can be a good thing and a bad thing. It’s good because I usually have free time when all is going well and the updates get pushed out ASAP. (more…)
I’ll be waiting for the alpha tester’s response and their version of a better “stats” for each tower and/or enemy and I will be soon releasing the updates as version 1.0! :]

It’s here! v0.9 The game has gone through some significant changes. First of all, there were some features that were missing such as: high scores, restart, and level based increments.
Here are some screenshots of some of the new aspects of the game:

One of the harder things to do as the developer is create a really balanced game. So in an effort to balance it thoroughly I decided to let the alpha testers decide upon a balanced game using the native editor menu. All the stats can be modified to the players wanting. Of course, while the goal is to make the game more balanced, I’m sure a lot will have some fun making some over powered towers “free.”

Selected towers will now be marked with the red highlight and all levels will be started once the GO button is pressed.
Here are some of the bugs I’m currently working on:
Here are the list of upgrades made on the game:
Once I hear feedback from my alpha testers, I will be implementing the final default enemy set and tower stats and will allow everyone into the v1.0 beta release
Thanks all for the wait,
santoki
No one likes lag. As a developer and a gamer myself – I hate lag. In the recent changes to make the playing field a little more “variety like,” maze/twist and turns, the game became unplayable. This was a bit of a sad down turn for me as I was hoping that the game would be able to still withhold.