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Updates on upcoming games (EDIT 2)

29th, Dec 2009 in Pixel Assassin, Shadow Kai Written by santoki 1 Comment

Pics and more pics on upcoming games for the Cowon s9 and a screenshot of the new Pixel Assassin main screen

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Pixel Assassin Revolution

18th, Dec 2009 in Pixel Assassin Written by santoki 5 Comments

Pixel Assassin! The original game for the Clix has finally been given a gsensor based movement action on the Cowon s9!

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Game Concept 2/12

16th, Dec 2009 in Announcements Written by santoki 3 Comments

The old classic game that started 2souldesign’s endeavor for creating flash mobile games and apps has now been remastered for the Cowon s9.

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Game Concept 1/12

14th, Dec 2009 in Announcements Written by santoki 5 Comments

Alright it’s been a while, but I’ve got some exciting news for everyone. Starting from today, I will be uploading concepts of games. None of these games will be fully developed when made available, but if one game or two gets a lot of comments for development, I’ll pick it up and make it into a real game.

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Misplaced

23rd, Nov 2009 in Announcements Written by santoki 27 Comments

I’ve been working on several in-house games, but recently I have misplaced my Cowon S9.

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Tower Defense v1.0 Release!

2nd, Oct 2009 in Announcements, Mobile Flash Games, Shadow Kai, Tower Defense Written by santoki 19 Comments

Finally! After several months of internal alpha and beta testing, I gladly present to you all Tower Defense v1.0!

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Delays to Tower Defense v1.0

22nd, Sep 2009 in Announcements Written by santoki 2 Comments

All of the games I make, including Tower Defense, are made from my spare time. This can be a good thing and a bad thing. It’s good because I usually have free time when all is going well and the updates get pushed out ASAP. (more…)

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Waiting for the alpha tester’s response

12th, Sep 2009 in Announcements Written by santoki 2 Comments

I’ll be waiting for the alpha tester’s response and their version of a better “stats” for each tower and/or enemy and I will be soon releasing the updates as version 1.0! :]

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Alpha test v0.9 released!

9th, Sep 2009 in Tower Defense Written by santoki 9 Comments

tower_gamscreen1

It’s here! v0.9 The game has gone through some significant changes. First of all, there were some features that were missing such as: high scores, restart, and level based increments.

Here are some screenshots of some of the new aspects of the game:

tower_gamscreen2

One of the harder things to do as the developer is create a really balanced game. So in an effort to balance it thoroughly I decided to let the alpha testers decide upon a balanced game using the native editor menu. All the stats can be modified to the players wanting. Of course, while the goal is to make the game more balanced, I’m sure a lot will have some fun making some over powered towers “free.” :)

tower_gamscreen3

Selected towers will now be marked with the red highlight and all levels will be started once the GO button is pressed.

Here are some of the bugs I’m currently working on:

  • Upgrading animation bugs when the user selects another building before the previously active tower finishes its animation.
  • Random tower AI quirks.

Here are the list of upgrades made on the game:

  • Added Main Menu Background
  • Added Editor Menu
    • Towers can be edited and customized
  • Added Selected Tower Highlight
  • Added Incremented Levels
  • Added a Restart Button
  • Added Highscore
  • Changed the balance of some “hard” enemies
  • Changed the economics of the game: easier money
  • “First cell bonus” now gives you extra money as well as points
    • A good strategy is to kill the mob as fast as you can to get more income.
  • Changed the top information look with gradient

Once I hear feedback from my alpha testers, I will be implementing the final default enemy set and tower stats and will allow everyone into the v1.0 beta release :)

Thanks all for the wait,

santoki

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Troubles along the development

1st, Sep 2009 in Announcements, Tower Defense Written by santoki 2 Comments

No one likes lag. As a developer and a gamer myself – I hate lag. In the recent changes to make the playing field a little more “variety like,” maze/twist and turns, the game became unplayable. This was a bit of a sad down turn for me as I was hoping that the game would be able to still withhold.

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