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	<title>2souldesign</title>
	<link>http://www.2souldesign.net</link>
	<description>flash games for mobile devices</description>
	<lastBuildDate>Sat, 10 Apr 2010 23:31:45 +0000</lastBuildDate>
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	<item>
		<title>Tutorial: How to make a Flight Clone</title>
		<description><![CDATA[Here&#8217;s the next installment to the tutorial series on how to make a gsensor game.

Today we are going to learn how to make the following game:

Note: the demo game above is NOT using the gsensor(for convenience), but the mouse. This tutorial will be using the gsensor.
This tutorial is buildup from a previous Gsensor tutorial. You [...]]]></description>
		<link>http://www.2souldesign.net/2010/04/flightclone/</link>
			</item>
	<item>
		<title>Santoki Beta Release!</title>
		<description><![CDATA[While definitely not the complete game. Santoki is still a very playable and fun game and I would like to share the current fun to you all.

The game still needs some fine tuning and obstacles for our little furry hero, but since I felt the game was still very playable I am offering a beta [...]]]></description>
		<link>http://www.2souldesign.net/2010/03/santoki-beta-release/</link>
			</item>
	<item>
		<title>Santoki the Game</title>
		<description><![CDATA[I have been always longing to release a game that used a &#8220;santoki&#8221; as a mascot. &#8220;Santoki&#8221; is actually a Korean term for a mountain rabbit. So I began working on a game that involves a santoki and the Cowon Gsensor.

Why a Santoki?

I was actually born in the year of the rabbit according to the [...]]]></description>
		<link>http://www.2souldesign.net/2010/03/santoki-the-game/</link>
			</item>
	<item>
		<title>Tutorial: How to make Gsensor Games</title>
		<description><![CDATA[One of the reason Cowon&#8217;s s9 was a huge hit was its use of an accelerometer. This tutorial will teach you how to utilize its latest advanced gsensor API.


If you would like to just skip the tutorial and just download the file, you can get it here.

Otherwise, let&#8217;s get started.




1. Drawing our hero
If we are [...]]]></description>
		<link>http://www.2souldesign.net/2010/03/how-to-make-gsensor-games-tutorial/</link>
			</item>
	<item>
		<title>Flight Arena Updates</title>
		<description><![CDATA[Another sneak peek at Flight Arena&#8217;s gameplay. Check out the new video gameplay.


Changes made to the game:

Added Energy Bar

To prevent aimless shooting, the energy bar penalizes the player for &#8220;wasting&#8221; shots.
If the energy bar is depleted, the user must wait until the recharge hits 1/2 way.
The energy bar automatically recovers overtime.


Added Score

Killing Enemies will show [...]]]></description>
		<link>http://www.2souldesign.net/2010/02/flight-arena-updates/</link>
			</item>
	<item>
		<title>Flight Arena (With Video)</title>
		<description><![CDATA[This may be of a shocker, but Flight has been one of my favorite games to develop. It&#8217;s not surprise that the Flight genre has been revamped with a totally new engine.

Humble Beginnings

Flight has come a long ways since its first release for the iRiver clix and e10. This game wasn&#8217;t even fully developed as [...]]]></description>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/</link>
			</item>
	<item>
		<title>The new 2souldesign.net!</title>
		<description><![CDATA[After several days of rigorous coding and researching on how to design and customize Wordpress themes, I&#8217;m happy to say the redesign went fairly well.

The old design

The new design

You&#8217;ll notice immediately that there has been a number of changes to the site. Let&#8217;s take a look into some of the functions that have been added [...]]]></description>
		<link>http://www.2souldesign.net/2010/01/the-new-2souldesign-net/</link>
			</item>
	<item>
		<title>Redesigning 2souldesign</title>
		<description><![CDATA[Check out what we&#8217;ve decided to change about 2souldesign&#8217;s design and more information regarding Shadow Kai.


For several months now, I&#8217;ve been really wanting to redesign 2souldesign.net. So for a few days now, I&#8217;ve been making some mockup designs and really came to like one of my designs. So I&#8217;ll show you a sneak preview of [...]]]></description>
		<link>http://www.2souldesign.net/2010/01/redesigning-2souldesign/</link>
			</item>
	<item>
		<title>A Showcase of the New Archer and Navigation System</title>
		<description><![CDATA[The archer design was too child-like and flimsy, see the changes made for the new Archer look and feel.


The problem with the old model was that the archer looked more like a boy than it did of a full grown warrior. The switch of design did take some extra time I was not too fond [...]]]></description>
		<link>http://www.2souldesign.net/2010/01/a-showcase-of-the-new-archer-and-navigation-system/</link>
			</item>
	<item>
		<title>5 Important problems needed to be solved for Shadow Kai</title>
		<description><![CDATA[I have come across 5 problems that have been haunting my progression for this game. If you have any insight or would like to contribute any ideas, feel free to give in any inputs, I&#8217;ll take a look into all comments.


Shadow Kai has been one of my games that have been shelved and restarted numerous [...]]]></description>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/</link>
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