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	<title>2souldesign &#187; Mobile Flash Games</title>
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	<description>flash games and tutorials for mobile devices</description>
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		<title>Tower Defense v1.0 Release!</title>
		<link>http://www.2souldesign.net/2009/10/tower-defense-v10-release/</link>
		<comments>http://www.2souldesign.net/2009/10/tower-defense-v10-release/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 06:44:51 +0000</pubDate>
		<dc:creator>santoki</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Mobile Flash Games]]></category>
		<category><![CDATA[Shadow Kai]]></category>
		<category><![CDATA[Tower Defense]]></category>
		<category><![CDATA[cowon s9]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.2souldesign.net/?p=221</guid>
		<description><![CDATA[Finally! After several months of internal alpha and beta testing, I gladly present to you all Tower Defense v1.0!


There were numerous bug fixes and balancing issues that had to be addressed, but after what seems to have been forever &#8211; the final product is before us all. Several alpha testers have sent in their set [...]]]></description>
			<content:encoded><![CDATA[<p>Finally! After several months of internal alpha and beta testing, I gladly present to you all Tower Defense v1.0!</p>
<p><span id="more-221"></span></p>
<p><img class="alignnone size-full wp-image-223" title="released" src="http://www.2souldesign.net/wp-content/uploads/2009/10/released.jpg" alt="released" width="394" height="289" /></p>
<p>There were numerous bug fixes and balancing issues that had to be addressed, but after what seems to have been forever &#8211; the final product is before us all. Several alpha testers have sent in their set of suggestions to me on a regular basis and due to their support I believe this game has become that much more greater.</p>
<p>You can download the game here:</p>
<p><a title="Download" href="http://www.2souldesign.net/flash/2SD_tdv1.zip" target="_blank"><img class="alignnone size-full wp-image-226" title="download" src="http://www.2souldesign.net/wp-content/uploads/2009/10/download.jpg" alt="download" width="168" height="52" /></a></p>
<p>Here are some of the changes and bug fixes:</p>
<ul>
<li>Changed Background
<ul>
<li>Title Page: Charcoal like drawing to 3D imagery</li>
<li>Game Page: Replaced with a gradient background with an accented menu.</li>
</ul>
</li>
<li>Added Awards Menu
<ul>
<li>Allows player to access Highscores menu and Achievements menu.</li>
</ul>
</li>
<li>Highscore Menu
<ul>
<li>Displays user&#8217;s high score</li>
<li>Reset button to reset user&#8217;s highscore.</li>
</ul>
</li>
<li>Achievements Menu
<ul>
<li>12 unique Achievements have been added for re playability such as the following:
<ul>
<li>Claustrophobia: Build only of side A</li>
<li>Spartan Soul: 1st Cell 100 enemies</li>
<li>Mammonite: Never sell a tower</li>
</ul>
</li>
<li>Reset button to reset user&#8217;s achievements</li>
<li>An achievement to allow access to the Editor Menu.</li>
</ul>
</li>
<li>Editor Menu
<ul>
<li>Allows user to change the stats of each tower.</li>
<li>Allows to save changes</li>
<li>Allows user to revert to default settings with reset.</li>
</ul>
</li>
<li>Mechanics Menu
<ul>
<li>Describes the mechanics of game</li>
</ul>
</li>
<li>Credits Menu
<ul>
<li>All users who have alpha tested the game have been mentioned in the credits.</li>
</ul>
</li>
<li>Game Fixes and Changes:
<ul>
<li>Wonder Tower has been added.
<ul>
<li>No attack</li>
<li>It increases a slight chance of playing against a legendary boss</li>
<li>Cannot be sold</li>
<li>Increases Point and Score when an enemy is killed with a 1st Cell Bonus Award.</li>
</ul>
</li>
<li>Towers have been balanced.</li>
<li>Enemies have been balanced.</li>
<li>Two legendary Bosses have been added.
<ul>
<li>Legendary bosses are rare and have a very small chance of appearing after the game ends.</li>
<li>Legendary bosses chances of appearing can be increased by having more Wonder Towers on the field.</li>
</ul>
</li>
<li>20 Levels have been implemented.</li>
<li>Level 21 and 22: Beholds a Legendary Boss that can be accessed to by a very rare chance.</li>
<li>Blue Enemies can not be slowed</li>
<li>Red Enemies are much faster</li>
<li>Achievements can be achieved only by beating the game.</li>
<li>Slow Towers now have a smarter AI. Once a target is frozen, it will seek the next closest target.</li>
<li>Changed the upgrade time to instant due to a memory error.</li>
</ul>
</li>
</ul>
<p>As you can see the changes from version 0.9 to 1.0 was immense and huge. My hope is that you will enjoy this game as much as I have creating it during my free time.</p>
<p>If you would like to support me as I continue creating these games there is a PayPal donation button on the bottom and I will greatly appreciate it if you can help me out.</p>
<p><img class="alignnone size-full wp-image-227" title="funny" src="http://www.2souldesign.net/wp-content/uploads/2009/10/funny.jpg" alt="funny" width="117" height="102" /></p>
<p>Thanks again, for everyone who has supported this project. Enjoy.</p>
<p>p.s. You can follow me also on Twitter @ <a href="http://twitter.com/2souldesign">2souldesign</a></p>
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]]></content:encoded>
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		<slash:comments>21</slash:comments>
		</item>
		<item>
		<title>A new game in the works</title>
		<link>http://www.2souldesign.net/2009/08/a-new-game-in-the-works/</link>
		<comments>http://www.2souldesign.net/2009/08/a-new-game-in-the-works/#comments</comments>
		<pubDate>Thu, 06 Aug 2009 17:34:32 +0000</pubDate>
		<dc:creator>santoki</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Mobile Flash Games]]></category>
		<category><![CDATA[cowon s9]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[poll]]></category>

		<guid isPermaLink="false">http://www.2souldesign.net/?p=176</guid>
		<description><![CDATA[Flight is still being upgraded, I made a password section for those who have beaten the game from the last update. there will also be a shop in which you can purchase some goodies: more life, weapons, etc.
Nevertheless, I feel there should be another game working side-by-side to Flight.
I&#8217;ve been left with these options, feel [...]]]></description>
			<content:encoded><![CDATA[<p>Flight is still being upgraded, I made a password section for those who have beaten the game from the last update. there will also be a shop in which you can purchase some goodies: more life, weapons, etc.</p>
<p>Nevertheless, I feel there should be another game working side-by-side to Flight.</p>
<p>I&#8217;ve been left with these options, feel free to comment on a new idea or agreeing with one of them:</p>
<h2>1. A 2-D Fighter game.</h2>
<p>Much like the iconic street fighter game, this game will require combos and skills to beat your opponent.</p>
<p>Movement: G-Sensor (Left/Right) (Up &#8211; Jump) (Down &#8211; Crouch)</p>
<p>Attacks: Pressing on-screen button and/or buttons on the right of the s9</p>
<h2>2. A card strategy game.</h2>
<p>Following popular card games like  Magic the Gathering, Pokemon and Yugioh, I imagine it would be fun to play something similar on the s9.</p>
<p>Movement: On screen drag and drop of cards.</p>
<p>Actions: Pressing on-screen button and/or buttons on the right of the s9</p>
<h2>3. Defense Game</h2>
<p>Like a tower defense game, the play will setup turrets and other defence mechanisms to fend off the opponents raid.</p>
<p>Movement: On screen drag and drop of turrets.</p>
<p>Actions: Pressing on-screen button and/or buttons on the right of the s9</p>
<p>Let me know what game interests you the most!</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>the great leap</title>
		<link>http://www.2souldesign.net/2009/01/the-great-leap/</link>
		<comments>http://www.2souldesign.net/2009/01/the-great-leap/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 14:31:51 +0000</pubDate>
		<dc:creator>santoki</dc:creator>
				<category><![CDATA[Mobile Flash Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[great leap]]></category>
		<category><![CDATA[playyoo]]></category>

		<guid isPermaLink="false">http://www.2souldesign.net/?p=69</guid>
		<description><![CDATA[The successor to the jam packed jump series has finally arrived &#8211; The Great Leap! Although there are no &#8220;obstacles&#8221; to jump over, the game still requires you to jump once at the end. However, to score high, one must build just enough momentum by pressing the left and right key alternatively before the momentum [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_70" class="wp-caption alignnone" style="width: 191px"><img class="size-full wp-image-70" title="GO!" src="http://www.2souldesign.net/wp-content/uploads/2009/01/leap1.jpg" alt="It's time to start running!" width="181" height="212" /><p class="wp-caption-text">It&#39;s time to start running!</p></div>
<p>The successor to the jam packed jump series has finally arrived &#8211; The Great Leap! Although there are no &#8220;obstacles&#8221; to jump over, the game still requires you to jump once at the end. However, to score high, one must build just enough momentum by pressing the left and right key alternatively before the momentum bar runs out. To score a high jump, one must dash as fast as they can and pressing the &lt;up&gt; key just before the momentum bar finishes. The runner will then commence a powerful leap to victory.</p>
<p>The scoring value is based on an algorithm that takes account of the user&#8217;s total alternative left and right presses with the final momentum bar as a final multiplier.</p>
<div id="attachment_71" class="wp-caption alignnone" style="width: 191px"><img class="size-full wp-image-71" title="The great leap" src="http://www.2souldesign.net/wp-content/uploads/2009/01/leap2.jpg" alt="The final leap of faith!" width="181" height="212" /><p class="wp-caption-text">The final leap of faith!</p></div>
<p>This game is being currently ported to other mobile device dimensions for optimal play and will soon be uploaded to playyoo.com.</p>
<p>Santoki</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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