One Game a Month Challenge: Sound

in Video Game Concept by santoki

Earlier this year, I enlisted myself to the “make a game every month” challenge (link at the break). As a freelancing developer, this was an ambitious idea since I haven’t worked on a game for a few years. In addition, I enrolled in a video game concept class to help me make more meaningful games.

The class goes in great depth emphasizing story and character. This is difficult for me as a coder, because code doesn’t correlate with story. Code only creates gameplay.

This made the game challenge even more challenging.

Writing and storytelling isn’t my forte. That’s one of the reasons why I chose to be with numbers and symbols rather than letters and papers. Nevertheless, it’s been encouraging to see during lectures, a simple example from the professor unfold to a great story. Specifically, the professor described about an archeologist who seeks for redemption after being framed as one who may have murdered his famous mentor.

This month’s challenge is incorporating the theme of “sound” to a game. Sound has a lot of effect on games. It obviously creates emotion, but I think it also provides feedback. When pressing a button, even a simple “blip” or “beep” assures the player that he/she has pressed the button. If used correctly, I think it can make a great deal of difference in gameplay. On the other hand, sound has an adverse effect of file size. I remember when developing on mobile phones (before they became quad core) sound effects hurt killed the phone. MP3 bitrates must always be loaded before the program is executed and were horrible choices for background loops. Of course, now with phones that have more computational power than what I had back in 2004 some of these constraints have been lifted. These new relaxed constraints will relieve some pressure in developing games with high quality sounds and meaningful loops.

I’m still not sure what will make a good sound game, but I’m leaning towards one of the following ideas:

  1. A top down view game where a user must walk to the sound. Screen is dark.
  2. A sound matching game.
  3. An educational sound game.

The direction is limitless… Hopefully, I’ll gather some thoughts soon and start developing next week.

The challenge:


  1. acekard 2i…

    How do I prevent Firefox from opening a site that has a virus?…

  2. This macro does not containThe wild call

  3. buy rs gold…

    Auracle a class of plug-ins will help youTo monitorThis important buff and debuff…

  4. cheap designer bags cheap designer bags cheap designer bags [url=]cheap designer bags[/url] cheap designer bags

  5. cheap designer handbags
    wholesale designer handbags

  6. cialis online, 1807, cheap cialis, 1835, cialis prices, 4718, buy cialis online, 8921, cialis, 7435, cialis, 3401, cialis without prescription, 3828 buy cialis online

  7. Hi, constantly i used to check web site posts here early in the break of
    day, since i enjoy to gain knowledge of more and more.

    My web page … search engine optimization –,

  8. Generally I don’t learn article on blogs, but I would like to say that this write-up very compelled me
    to try and do it! Your writing taste has been surprised me.
    Thank you, quite great article.

    My webpage Seo Dunstable,,

  9. This phenomenon is compelling people to personalize their phones and this is a bit of entertainment as one
    for game testing, will result in a class of Smartphone gadgets
    in the U. The standard requirements for deciding on a mobile phone games online too.

  10. Wonderful beat ! I wish to apprentice when you amend your internet site, how can i subscribe to get a
    blog website? The account aided me a acceptable
    deal. I was a little bit bit acquainted with this your broadcast provided bright clear idea

    Have a look at my blog – DinaPSofia

Leave a Comment