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	<title>Comments on: Flight Arena (With Video)</title>
	<atom:link href="http://www.2souldesign.net/2010/01/flight-arena-with-video/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/</link>
	<description>flash games for mobile devices</description>
	<lastBuildDate>Thu, 22 Jul 2010 05:44:07 +0000</lastBuildDate>
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		<title>By: Tizmin556</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2724</link>
		<dc:creator>Tizmin556</dc:creator>
		<pubDate>Sun, 31 Jan 2010 20:43:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2724</guid>
		<description>Sounds great, nice one!</description>
		<content:encoded><![CDATA[<p>Sounds great, nice one!</p>
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		<title>By: uphaillife</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2722</link>
		<dc:creator>uphaillife</dc:creator>
		<pubDate>Sun, 31 Jan 2010 07:37:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2722</guid>
		<description>oh awesome. :D

haha. dang any idea of release date?</description>
		<content:encoded><![CDATA[<p>oh awesome. <img src='http://www.2souldesign.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>haha. dang any idea of release date?</p>
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		<title>By: santoki</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2721</link>
		<dc:creator>santoki</dc:creator>
		<pubDate>Sun, 31 Jan 2010 03:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2721</guid>
		<description>Running into enemies has no consequences and there&#039;s no way to follow enemies. When I said lock onto target, I didn&#039;t literally mean that the player is &quot;locked,&quot; but simply has an aim on it.

It&#039;ll be literally an arena, but with slight twists. The adventure is that you can venture further out to &quot;harder&quot; arenas.

upgrades, items, and abilities will all be purchased.
Instead of 3 unique build - you will begin with a humble base ship in which you can modify and build your way into an exponentially different type of ships. HP mod, ATK, speed, etc...</description>
		<content:encoded><![CDATA[<p>Running into enemies has no consequences and there&#8217;s no way to follow enemies. When I said lock onto target, I didn&#8217;t literally mean that the player is &#8220;locked,&#8221; but simply has an aim on it.</p>
<p>It&#8217;ll be literally an arena, but with slight twists. The adventure is that you can venture further out to &#8220;harder&#8221; arenas.</p>
<p>upgrades, items, and abilities will all be purchased.<br />
Instead of 3 unique build &#8211; you will begin with a humble base ship in which you can modify and build your way into an exponentially different type of ships. HP mod, ATK, speed, etc&#8230;</p>
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	<item>
		<title>By: uphaillife</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2720</link>
		<dc:creator>uphaillife</dc:creator>
		<pubDate>Sun, 31 Jan 2010 00:43:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2720</guid>
		<description>err oh yeah,

will this be literally an arena? so there won&#039;t be any adventure kind of mode?

and will there be upgrades, items, and abilities?


also, i suggested in flight this: it would be nice to choose from 3 types of ships: a fast moving one but has lower damage, a slow moving one but has higher damage, and one that has equal balance of those two.</description>
		<content:encoded><![CDATA[<p>err oh yeah,</p>
<p>will this be literally an arena? so there won&#8217;t be any adventure kind of mode?</p>
<p>and will there be upgrades, items, and abilities?</p>
<p>also, i suggested in flight this: it would be nice to choose from 3 types of ships: a fast moving one but has lower damage, a slow moving one but has higher damage, and one that has equal balance of those two.</p>
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		<title>By: uphaillife</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2719</link>
		<dc:creator>uphaillife</dc:creator>
		<pubDate>Sun, 31 Jan 2010 00:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2719</guid>
		<description>won&#039;t there be a chance to accidentally run into the enemy while locking on to it?</description>
		<content:encoded><![CDATA[<p>won&#8217;t there be a chance to accidentally run into the enemy while locking on to it?</p>
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	<item>
		<title>By: santoki</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2718</link>
		<dc:creator>santoki</dc:creator>
		<pubDate>Sat, 30 Jan 2010 18:43:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2718</guid>
		<description>Oh, very close, but basically the opposite. You won&#039;t need to press - although you can - the screen.
Firing will be whatever is on the left of the player, I think it was Volume + or - for cowon s9. The secondary missile is the second button under that key.

The movement of the gsensor controls the crosshair. the ship simply follows it. So once you lock target with your crosshair to an enemy ship - you can start firing away.</description>
		<content:encoded><![CDATA[<p>Oh, very close, but basically the opposite. You won&#8217;t need to press &#8211; although you can &#8211; the screen.<br />
Firing will be whatever is on the left of the player, I think it was Volume + or &#8211; for cowon s9. The secondary missile is the second button under that key.</p>
<p>The movement of the gsensor controls the crosshair. the ship simply follows it. So once you lock target with your crosshair to an enemy ship &#8211; you can start firing away.</p>
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	<item>
		<title>By: uphaillife</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2716</link>
		<dc:creator>uphaillife</dc:creator>
		<pubDate>Fri, 29 Jan 2010 02:59:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2716</guid>
		<description>wait, how are you incorporating g-sensor to the game?

because what i had in mind was g-sensor just moves the ship around; however, you can keep a thumb on the screen and move it around to aim.


gah i wanna test! :D</description>
		<content:encoded><![CDATA[<p>wait, how are you incorporating g-sensor to the game?</p>
<p>because what i had in mind was g-sensor just moves the ship around; however, you can keep a thumb on the screen and move it around to aim.</p>
<p>gah i wanna test! <img src='http://www.2souldesign.net/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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	<item>
		<title>By: santoki</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2715</link>
		<dc:creator>santoki</dc:creator>
		<pubDate>Thu, 28 Jan 2010 22:29:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2715</guid>
		<description>hmm, I might try a beta test out soon. I have no idea how a gsensor control would effect the controls.</description>
		<content:encoded><![CDATA[<p>hmm, I might try a beta test out soon. I have no idea how a gsensor control would effect the controls.</p>
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	<item>
		<title>By: Ilmadic</title>
		<link>http://www.2souldesign.net/2010/01/flight-arena-with-video/comment-page-1/#comment-2714</link>
		<dc:creator>Ilmadic</dc:creator>
		<pubDate>Thu, 28 Jan 2010 21:05:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=365#comment-2714</guid>
		<description>looks nice but very hard</description>
		<content:encoded><![CDATA[<p>looks nice but very hard</p>
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