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	<title>Comments on: 5 Important problems needed to be solved for Shadow Kai</title>
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	<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/</link>
	<description>flash games for mobile devices</description>
	<lastBuildDate>Thu, 22 Jul 2010 05:44:07 +0000</lastBuildDate>
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		<title>By: surgency</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2741</link>
		<dc:creator>surgency</dc:creator>
		<pubDate>Fri, 12 Feb 2010 01:32:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2741</guid>
		<description>theres a little bit of bugs. like sometimes it locks in place at the top of the screen (happens in hunter aswell, maybe you remember). 
is this due to bad hardware or flash, or what? its wierd.
also, after the game ends (you crash/lose) sometime many red pixels are generated for no reason. then the s9 lags like hell and it takes a while to exit.

and yeah, its totally fine about the source, i was just asking cause i would make a start button if you allowed it.
I play this game all the time during german, its my new lifesaver (bubble breaker was it before).</description>
		<content:encoded><![CDATA[<p>theres a little bit of bugs. like sometimes it locks in place at the top of the screen (happens in hunter aswell, maybe you remember).<br />
is this due to bad hardware or flash, or what? its wierd.<br />
also, after the game ends (you crash/lose) sometime many red pixels are generated for no reason. then the s9 lags like hell and it takes a while to exit.</p>
<p>and yeah, its totally fine about the source, i was just asking cause i would make a start button if you allowed it.<br />
I play this game all the time during german, its my new lifesaver (bubble breaker was it before).</p>
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	<item>
		<title>By: santoki</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2740</link>
		<dc:creator>santoki</dc:creator>
		<pubDate>Tue, 09 Feb 2010 17:22:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2740</guid>
		<description>That&#039;s a relief to hear. I hope you understand, but I&#039;m not comfortable releasing anything to the public without having tested anything thoroughly - let alone the source. It&#039;s been harder for me to release anything due to the lack of a device to work with. Hope you understand.</description>
		<content:encoded><![CDATA[<p>That&#8217;s a relief to hear. I hope you understand, but I&#8217;m not comfortable releasing anything to the public without having tested anything thoroughly &#8211; let alone the source. It&#8217;s been harder for me to release anything due to the lack of a device to work with. Hope you understand.</p>
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	<item>
		<title>By: surgency</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2739</link>
		<dc:creator>surgency</dc:creator>
		<pubDate>Tue, 09 Feb 2010 06:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2739</guid>
		<description>It works, very smoothly. Thanks :)
and yeah, flight works aswell, it was giving me a &quot;file not found&#039; error before. Wierd.
pixel assassin need some additions to be playable.
like a start button so it can be calibrated without extiing, and etc,
Can you release the source?</description>
		<content:encoded><![CDATA[<p>It works, very smoothly. Thanks <img src='http://www.2souldesign.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
and yeah, flight works aswell, it was giving me a &#8220;file not found&#8217; error before. Wierd.<br />
pixel assassin need some additions to be playable.<br />
like a start button so it can be calibrated without extiing, and etc,<br />
Can you release the source?</p>
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	<item>
		<title>By: santoki</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2737</link>
		<dc:creator>santoki</dc:creator>
		<pubDate>Sun, 07 Feb 2010 06:05:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2737</guid>
		<description>Oops, your right. I wonder why no one has complained until now. The Pixel Assassin should have gsensor applied now. (Note: I have no idea if it works).

I just downloaded flight v1.1b fine from the downloads section.</description>
		<content:encoded><![CDATA[<p>Oops, your right. I wonder why no one has complained until now. The Pixel Assassin should have gsensor applied now. (Note: I have no idea if it works).</p>
<p>I just downloaded flight v1.1b fine from the downloads section.</p>
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	<item>
		<title>By: surgency</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2736</link>
		<dc:creator>surgency</dc:creator>
		<pubDate>Sun, 07 Feb 2010 04:45:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2736</guid>
		<description>Cool.
Btw, im wondering, is the PixelAssasins link updated? cause all i get is a .swf thats the wrong size, and has no gsensor movement
and also flight v1.10 link doesnt work anymore</description>
		<content:encoded><![CDATA[<p>Cool.<br />
Btw, im wondering, is the PixelAssasins link updated? cause all i get is a .swf thats the wrong size, and has no gsensor movement<br />
and also flight v1.10 link doesnt work anymore</p>
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	<item>
		<title>By: santoki</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2734</link>
		<dc:creator>santoki</dc:creator>
		<pubDate>Sat, 06 Feb 2010 20:16:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2734</guid>
		<description>correct. In the current build, you&#039;re able to do both (move and navigate)</description>
		<content:encoded><![CDATA[<p>correct. In the current build, you&#8217;re able to do both (move and navigate)</p>
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	<item>
		<title>By: surgency</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2733</link>
		<dc:creator>surgency</dc:creator>
		<pubDate>Sat, 06 Feb 2010 18:55:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2733</guid>
		<description>Wait, but in the navigation preview you werent allowed to actually move the character rgiht?</description>
		<content:encoded><![CDATA[<p>Wait, but in the navigation preview you werent allowed to actually move the character rgiht?</p>
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	<item>
		<title>By: santoki</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2732</link>
		<dc:creator>santoki</dc:creator>
		<pubDate>Sat, 06 Feb 2010 17:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2732</guid>
		<description>wow, Thank you! I&#039;m not sure why I&#039;ve overlooked that method. I always thought it was a method for Flash 8 or higher. I&#039;ve actually ended up dropping this form of navigation for a more &quot;apple-esque&quot; browser navigation (which works really well). Nevertheless, thanks for your input!</description>
		<content:encoded><![CDATA[<p>wow, Thank you! I&#8217;m not sure why I&#8217;ve overlooked that method. I always thought it was a method for Flash 8 or higher. I&#8217;ve actually ended up dropping this form of navigation for a more &#8220;apple-esque&#8221; browser navigation (which works really well). Nevertheless, thanks for your input!</p>
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	</item>
	<item>
		<title>By: surgency</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2731</link>
		<dc:creator>surgency</dc:creator>
		<pubDate>Sat, 06 Feb 2010 05:02:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2731</guid>
		<description>i dont know if youve solved #2 yet, but for the buttons, theres an event called onReleaseOutside.
hope i dont look like an idiot because youve ruled this out somewhere before &gt;.&gt;</description>
		<content:encoded><![CDATA[<p>i dont know if youve solved #2 yet, but for the buttons, theres an event called onReleaseOutside.<br />
hope i dont look like an idiot because youve ruled this out somewhere before &gt;.&gt;</p>
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	</item>
	<item>
		<title>By: santoki</title>
		<link>http://www.2souldesign.net/2010/01/5-important-problems-needed-to-be-solved-for-shadow-kai/comment-page-1/#comment-2681</link>
		<dc:creator>santoki</dc:creator>
		<pubDate>Mon, 11 Jan 2010 02:13:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.2souldesign.net/?p=290#comment-2681</guid>
		<description>@uphaillife
1. Sounds good. I&#039;ve decided to shrink it a tad, but will be using the bigger models for other scenes.
2. I&#039;m trying to figure out a way to avoid gsensor for the time being.
3. I&#039;m beginning to think the same, I&#039;ll see if the red idea works.
4. The isometric circle seems to be the general census.

haha, a zombie archer! It&#039;ll drop its arm in due time, it&#039;s only because I need to work on the 3D form.

The blue will be under the character.

Definitely will have multiplayer (pass the s9 to your friend) support.

The .SOL idea was something I had thought of too, but I don&#039;t think will work.

They&#039;ll be more terrains with desserts, snow, grass, etc... with terrain bonuses, but not too sure about 2nd floors.</description>
		<content:encoded><![CDATA[<p>@uphaillife<br />
1. Sounds good. I&#8217;ve decided to shrink it a tad, but will be using the bigger models for other scenes.<br />
2. I&#8217;m trying to figure out a way to avoid gsensor for the time being.<br />
3. I&#8217;m beginning to think the same, I&#8217;ll see if the red idea works.<br />
4. The isometric circle seems to be the general census.</p>
<p>haha, a zombie archer! It&#8217;ll drop its arm in due time, it&#8217;s only because I need to work on the 3D form.</p>
<p>The blue will be under the character.</p>
<p>Definitely will have multiplayer (pass the s9 to your friend) support.</p>
<p>The .SOL idea was something I had thought of too, but I don&#8217;t think will work.</p>
<p>They&#8217;ll be more terrains with desserts, snow, grass, etc&#8230; with terrain bonuses, but not too sure about 2nd floors.</p>
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