Troubles along the development

in Announcements, Tower Defense by santoki

No one likes lag. As a developer and a gamer myself – I hate lag. In the recent changes to make the playing field a little more “variety like,” maze/twist and turns, the game became unplayable. This was a bit of a sad down turn for me as I was hoping that the game would be able to still withhold.

tlag

No one likes lag. As a developer and a gamer myself – I hate lag. In the recent changes to make the playing field a little more “variety like,” maze/twist and turns, the game became unplayable. This was a bit of a sad down turn for me as I was hoping that the game would be able to still withhold.

map1

The map above went through a standard test and it failed. While it was playable for the first few enemies, once a fourth tower was added, the lag of the game was unbearable. This may very well be the Achilles heal I never wanted to face from the beginning of this project. I may have to in the end alter the map and/or stick to the one way non-maze map.

There was a suggestion made having non-attacking dummy towers and that is what I’m currently trying to make, but it is proving to be programming intensive on my part. I have never done strict path-like AI programming so this will be a very tricky problem to program.

If all else fails however, I feel that the level with the ‘H’ shape still manages to be “OK” for a beta release.

Santoki

2 Comments

  1. I’m still expecting it……

  2. 기대되는군요
    cowon s9 짱 ㄷ

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