Shadow Kai in production

in Announcements, Shadow Kai by santoki

shadowkai

After several weeks of planing and concept sketching, I’ve started making my effort into pushing one of the biggest game I’ve ever imagined – Shadow Kai. In comparison,  Sketchlite, although not finished, has taken me several months to push itself from the drawing board into a playable game. I think Shadow Kai will end up being a similar process.

What brought Shadow Kai literally from the shadows (no pun intended) was the fact that the Cowon s9 was a touch based interface. I’ve always wanted Shadow Kai to have some sort of a coordinate based maneuver and with the Cowon s9 it seemed possible.

Currently, my plans for the battle mode will run along the lines of a complex real time strategy board game. There will be heroes, bowmen, warriors, clerics, alchemists, mages, and other gifted classes. In the current build there are four options for a selected unit: an attack, movement, wait, and special.

For instance, a warrior is able to move in a circular boundary limited to its movement range. Once moved the unit is able to redo its movement phase by click the undo button. The unit may also do one of the following action buttons: attack, special, or wait. If any of the action buttons have been pressed the undo move button no longer undoes a movement.

The special button is unique to ever class and even subclasses. In the current build, warriors will be able to use a berserk mode (special) which will allow them to increase their attack at the cost of lowering their defense which will last for 3 turns, leading to a special button cool down of 5 turns.

In terms of design, each character class will be designed in 3D and imported to flash for each cases and phases. This will be one of the many hindrances to the project due to time and perfection, but in the end will most likely be enjoyable aesthetically.

I’ve uploaded a few demonstrations and images for you all to see. Enjoy!

Pictures:

three warriors

4 options

Video:

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