Poll: What kind of setting should the tactics game be in?

in Announcements, Shadow Kai by santoki

tactics code

The current engine I’m running for this new upcoming tactics game has been built with “flexibility” in mind. Therefore, the animation has almost no effect on the actual coding. This means that I can replace a single animation and not worry about it affecting the code. Because of this, I really want to give you, the audience, the ability to choose which setting this tactics game engine will take place in. As of now, it is set to the mythological ancient Asian era. I’ve listed a few ideas I currently have as a developer, but feel free to give your input as well!

Ancient Asian Era

Ancient Asian Era

In this setting, the main playable characters will be: warriors, bandits, mages, clerics, alchemists, bowmen, etc. Special skills will invoke skills such as: a shower of arrows, a bombardment of rockets, summoning an area of effect dragon, etc.

Space Warfare

Space Battles

In this setting, the main playable characters will be: interceptors, bombers, mother ships, destroyers, cruisers, etc. Special skills will invoke skills such as: self destruct, force field, recall, reinforcements, bombard, etc.

Robotic Battles

Robotic Battlegrounds

In this setting, the main playable characters will be: technicians, reapers, scouts, enforcers, eradicators, commander, etc. Special skills will invoke skills such as: heat missiles, EMP shock waves, Ion cannons, nukes, etc.

A few things to note before voting:

I will have the final opinion so please don’t abuse the polling. I have set the polling so that anyone can vote.

[poll id=”3″]

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